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Misc. Props - Prop Design, Modular Level Design

Miscellaneous meshes from my game Dungeon.

While too polygon dense, this asset actually has most of the optimization done in the LoD's and distance culling.

While too polygon dense, this asset actually has most of the optimization done in the LoD's and distance culling.

Just like the skulls, decals and PoM weren't working the way I wanted, so I decided to have these as actual geometry and do all the optimization in LoD's and distance culling.

Just like the skulls, decals and PoM weren't working the way I wanted, so I decided to have these as actual geometry and do all the optimization in LoD's and distance culling.

Just like the bones, a PoM texture wasn't working the way I wanted, so I decided to have these as actual geometry and do all the optimization in LoD's and distance culling. The coins are a separate mesh that goes down to 85 triangles at a distance.

Just like the bones, a PoM texture wasn't working the way I wanted, so I decided to have these as actual geometry and do all the optimization in LoD's and distance culling. The coins are a separate mesh that goes down to 85 triangles at a distance.