While too polygon dense, this asset actually has most of the optimization done in the LoD's and distance culling.
Just like the skulls, decals and PoM weren't working the way I wanted, so I decided to have these as actual geometry and do all the optimization in LoD's and distance culling.
Just like the bones, a PoM texture wasn't working the way I wanted, so I decided to have these as actual geometry and do all the optimization in LoD's and distance culling. The coins are a separate mesh that goes down to 85 triangles at a distance.